AI Insights · Timothy · July 2022
Top 5 Space Games on iOS in Latin America - Q2 2022
In Q2 2022, top space games like Solar Smash and Galaxy Attack: Space Shooter saw varied performance in downloads, revenue, and active users on the iOS platform in Latin America.
During the second quarter of 2022, the performance of space-themed games on iOS in Latin America varied significantly across different metrics such as downloads, revenue, and active users. Here is a detailed look at the top 5 space games based on data from Sensor Tower.
Solar Smash saw a notable fluctuation in its weekly downloads, peaking at 18K in late April and then gradually declining to around 4K by the end of June. Weekly active users followed a similar trend, starting at nearly 40K at the end of March and decreasing to just over 44K by the end of the quarter. Revenue experienced some spikes, particularly during mid-April and mid-May, reaching up to $100 but generally hovered between $23 and $81.
LEGO® Star Wars™: TCS had a significant surge in weekly downloads in late April, reaching over 16K, but this number dropped to around 4K by the end of June. The game maintained a steady revenue, ranging from approximately $794 to $1.2K throughout the quarter. Active users peaked at 33.7K in early May and then stabilized around 21K towards the end of June.
Galaxy Attack: Space Shooter demonstrated strong growth in weekly downloads, starting at 2K at the end of March and reaching over 10K by mid-June. Active users increased significantly from 12K to over 38K during the same period. Revenue remained relatively stable, fluctuating between $1K and $1.7K.
Find the Alien: Fun Adventure maintained a moderate level of weekly downloads, starting at 8.9K at the end of March and decreasing to around 3.5K by the end of June. Active users also saw a decline from 16K to 8.5K. Notably, this game did not generate any revenue during this period.
Star Wars: Hunters™ experienced a sharp drop in weekly downloads, from 8.9K at the end of March to just 799 by the end of June. Despite this, the game maintained a relatively high number of active users, starting at 24.5K and ending at 33.7K. Revenue remained low, peaking at $217 at the end of March and generally staying below $64 for the rest of the quarter.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.